

They often feel overly serious and dour, as if the fate of the world rests in your hands even though the world has already been destroyed. No Fallout game has ever felt this human, meaningful, or dynamic. Yet there’s also nuance that shines between somewhat typical character tropes, like a bartender who once dreamed of being a scientist whom you can subtly urge to pursue her dreams. The many characters you meet are weird and surprising, ranging from religious zealots who want you to hunt down sacrilegious texts to old fashioned racists who hate robots for no other reason than their being robots. Like most games of its ilk, Outer Worlds has enough side quests and enticing wildlands to explore that the central narrative only matters as much as you want it to. Phineas Vernon Welles, labeled something of a terrorist by those same corporations, plucks you from among the many sleeping passengers to roam the planets of the Halcyon system to wreak havoc. The major corporations who control human society across the galaxy in the year 2355 abandoned the vessel. What was supposed to be a 10-year journey became 60 after the ship’s engines fail, leaving it hurdling through space at sub-light speeds. Your character is one of many colonists frozen aboard the Hope, shot out into space to colonize a distant world in the Halcyon system. Even the opening scenes are reminiscent of Fallout 4 with your character waking up from an extended period of cryogenic sleep.

The central plot of Outer Worlds does feel a bit generic, at least in its initial narrative momentum. You don't want to have to scrub your eyes.'Outer Worlds' even *looks* like 'Fallout' mixed with 'No Man's Sky'. Yep, there's catch phrases galore, as well a rendition of "Get Schwifty." Just um, don't go to the strip club when you've got everything changed to a Rick. That being said, GTA V has seen some killer mods that give the game extended life and take it in new directions - from a stunningly beautiful fan graphics upgrade to this crazy mod that lets you fly around in Rick Sanchez's spaceship and fills the game world with a whole council full of Ricks and their attendant Mortys. A rich suburban white dude who turns to crime because he's bored with his perfect life and has annoying kids doesn't quite match the Eastern European whirlwind of destruction that was Nico Bellic. But I actively hated the characters this time around. The heist system was interesting, and of course there's the absurd online experience that's filled to the brim with ludicrously amazing nonsense you won't see anywhere else. I'm going to confess something that may not endear me to the GTA fanbase: I didn't actually really like part V.
