
Molag Bal: The above mod link seems sufficient. Meridia: This is a good quest - and the weapon seems holy - lorewise would a knight of the divines use this weapon? Mephala: Completing the quest is good (removes the corruption from windhelm) but the weapon needs destroying. Mehrunes Dagon: Not killing the quest giver at the end? Malacath: I feel that in it's own way- the quest is a good one (helping out orcs) but feel the weapon should be destroyed. Hircine: Again - not 100% sure- perhaps killing the werewolf at the start and then destroying the ring? Hermaes Mora: I feel that the moment you are required to get the blood- is the moment that a new option needs to be presented - I am considering the option to kill the quest giver and somehow destroy the puzzlebox. is this lore friendly or does another option need adding?īoethiah: I feel the above mod provides a good option.Ĭlavicus Vile: Really not sure what the best way to do this is? Is Killing the Dog making the Daedra weaker or does the dog being alive make it weaker? Suggestions welcome. Does anyone have any suggestions for each quest?Īzura: I feel that the current option allows for a good ending. I have some ideas but I do not know if they are lore friendly or not.

(I hope to get permission from the mod creators to add their changes into this mod). However I feel that more needs to be done - as such I am intending to make a small mod which will address ALL Daedra quests, giving divine players adequate options to complete them.


As such a character, I feel that there isn't enough options with regards to the Daedra quests for this type of character. I am currently playing a holy character, a follower of the 9 Divines (or 8 if you will).
